|Description:||GL Articulated Structure System (1.3.1-12)|
A library in the tradition of OpenGL and glut that makes it easy to use 3D skeleton objects (like robots, ships, people etc) in OpenGL programs. Currently the objects are best created with Glazier.
|Maintainer:||Matthias Neeracher <neeracherATmacDOTcom>|
|Parent:||glass (GL Articulated Structure System)|
CVS log, Last Changed: Sun, 07 Jul 2013 17:07:04 (UTC)
(*) = Unsupported distribution.