|Description:||Calculate convex hulls and related structures (2011.2-3)|
Qhull computes convex hulls, Delaunay triangulations, halfspace intersections about a point, Voronoi diagrams, furthest-site Delaunay triangulations, and furthest-site Voronoi diagrams. It runs in 2-d, 3-d, 4-d, and higher dimensions. It implements the Quickhull algorithm for computing the convex hull. Qhull handles roundoff errors from floating point arithmetic. It computes volumes, surface areas, and approximations to the convex hull.
This package contains the header files, static libraries, and the unversioned dylib.
|Maintainer:||Alexander Hansen <alexkhansenATusersDOTsourceforgeDOTnet>|
|Parent:||qhull6 (Calculate convex hulls and related structures)|
CVS log, Last Changed: Mon, 20 Feb 2012 13:52:20 (UTC)
(*) = Unsupported distribution.